Download Advanced MVVM by Josh Smith PDF

By Josh Smith

This e-book is for WPF and Silverlight builders trying to take their Model-View-ViewModel talents to the following point. It reports how the MVVM layout trend was once used to create a enjoyable and addictive video game that offers a sublime person adventure. learn this publication to realize insights from Josh Smith, an well-known professional in WPF, Silverlight, and MVVM, on easy methods to correctly layout complicated View and ViewModel architectures. how to aid limitless undo, coordinate lively transitions, regulate modal conversation containers from a ViewModel, and lots more and plenty extra.

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Sample text

The game-over dialog is shown below: When the game-over dialog appears on the screen it bounces into place. If the user clicks on ‘PLAY AGAIN’, the dialog flies into the background while a new set of bubbles fills the window. ” The intro animation begins when the GameOverView’s Visibility is set to Visible, and the outro animation begins in response to some code that executes when the user clicks the ‘PLAY AGAIN’ Hyperlink control. Opening the GameOver Dialog GameOverView is a user control that resides in the top-level View, called BubbleBurstView.

This e-book was her idea. She gave me several great suggestions for improving the application’s visual design, and lots of encouragement along the way. Sarah kindly and patiently tolerated me spending all of Valentine’s Day weekend in my apartment writing these words. About the Author Josh Smith is a Senior UX Developer at IdentityMine, a software consultancy based out of Seattle that specializes in creating excellent user experiences. He has been working with WPF since it was still a beta known as Avalon, and never stops discovering its potential.

CanUndo; } } The real work of performing an undo operation is handled by objects deeper down in the object graph. Creating Undo Tasks BubbleMatrixViewModel exposes an Undo method that is invoked by the code seen in the previous section. That method merely delegates the work off to the task manager, because undoing a bubble group burst involves reusing the tasks that performed the burst. ///

/// Reverts the game state to how it was before /// the most recent group of bubbles was burst.

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